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Home Neverwinter Nights Neverwinter Nights 2


Previews Reviews Interviews
Previews / Reviews / Interviews

Horden des Unterreichs Horden des Unterreichs
Mask of the Betrayer Mask of the Betrayer
Mysteries of Westgate Mysteries of Westgate
Neverwinter Nights Neverwinter Nights
     Interview Interview
     Preview Preview
     Review Review
Neverwinter Nights 2 Neverwinter Nights 2
Schatten von Undernzit Schatten von Undernzit
Storm of Zehir Storm of Zehir

Seite / Datum Leseprobe
GameSpot
14.06.2002
Englisch
After all these years, it seems hard to believe that this highly anticipated game is finally done and in our hands. When the final version of Neverwinter Nights arrived at the GameSpot offices, we installed it immediately and got started on our most daunting challenge yet: finding some aspect of the game we haven't already talked about extensively.
GameSpot
12.06.2002
Englisch
What more can possibly be said about BioWare's Neverwinter Nights? This remarkable role-playing game was first announced almost three full years ago (and has been in development for even longer than that), and it has since become one of the most highly anticipated role-playing games ever.
Frictionless Insight
25.05.2002
Englisch
Neverwinter Nights is both an extensive single-player game in the Forgotten Realms setting, and a complete toolset for creating and playing adventures using the 3rd Edition Dungeons & Dragons rules.
GameSpy.com
25.05.2002
Englisch
Tucked away in a secluded meeting room were seven computers and a lone figure -- BioWare's Tom Ohle, Dungeon Master. Six players entered and took their places at the computers. Each had a premade character: rogue, barbarian, fighter, cleric, wizard and paladin. I was Ragin Feal, 18th level rogue.
GameSpot
24.05.2002
Englisch
We visited BioWare's E3 meeting room and sat in on a multiplayer session of the Canadian developers highly anticipated role-playing game, Neverwinter Nights. As it happened, we ended up playing as a cleric, though the party we joined, which also consisted of a fighter, a rogue, a wizard, a paladin, and a barbarian, were all at about level 18, so that we could jump into a dungeon without fear.
PC Games
24.05.2002
Deutsch
Der Einzelspieler-Modus von Neverwinter Nights geht gleich in die Vollen: Vier Kapitel mit einer Spieldauer von rund 60 Stunden warten auf Solo-Spieler, ein umfangreiches Tutorial führt in Steuerung und Story ein. "Das Tutorial von Baldur’s Gate 2 war nicht besonders gut", gibt Greg Zeschuk, Gründer und Geschäftsführer von Bioware, unumwunden zu. "Es hatte mit der Geschichte überhaupt nichts zu tun."
Gamehelper
23.05.2002
Englisch
The first interview of the day was held in the auspicious Infogrames private meetings. I stepped into the meeting and couldn’t wait to see Neverwinter Nights go through it’s paces.
Gamesweb.com
26.04.2002
Deutsch
Da sitzt man nichtsahnend in Montreal im Hotelzimmer, als das Telefon klingelt und man daraufhin einige Tage später in Edmonton auf der anderen Seite von Kanada zwei Tage lang den potentiellen Rollenspiel-Hit 'Neverwinter Nights' als einziges deutschsprachiges Online-Magazin im Rahmen eines Presse-Events unter die Lupe nehmen darf.
GameSpot
22.04.2002
Englisch
The lounge at BioWare looks just how you'd imagine a developer's rec room. In addition to the foosball tables, blue-felt pool table, and coin-ops, a large wooden table holds just about every gaming console you can imagine. Xbox, PlayStation 2, and GameCube games are stacked on the shelves and strewn on the table.
4Players.de
08.04.2002
Deutsch
Das Team von BioWare will das ohnehin beliebte Rollenspiel-Genre mit einer gehörigen Dosis Multiplayer-Innovation revolutionieren: Neverwinter Nights heißt das Zauberwort. Bereits im Juni will Infogrames die spannende Verschmelzung von Pen&Paper - und PC-Rollenspielen auf den Markt bringen.
JustGamers
22.11.2001
Deutsch
Doch zurück zur Stadt Niewinter und deren Geheimnissen, die der Spieler sowohl innerhalb als auch ausserhalb der schützenden Stadtmauern in einer tiefgründigen Storyline ergründen wird.
Spieleflut
28.10.2001
Deutsch
Ich denke, jeder Computerspieler kennt die Software-Schmiede BioWare, beziehungsweise ihre letzten beiden Rollenspieltitel namens Baldur's Gate I und II, sowie die jeweiligen Add-Ons. Nicht nur RPG-Fans waren von diesen Titeln äußerst angetan.
Gamestar
01.08.2001
Deutsch
Bioware arbeitet an der Eier legenden Wollmilch-Sau unter den Rollenspielen. Wir haben die ambitionierte Mischung aus Solospiel, Multiplayer und Editor vor Ort untersucht.
PC Games
21.06.2001
Deutsch
Ein typisches Bild für Neverwinter Nights: Der Charakter stapft durch einen düsteren Gang, das Fackellicht und die eindrucksvollen Schatteneffekte sorgen für Stimmung. Überhaupt sieht Neverwinter Nights fantastisch aus und streitet wohl mit Dungeon Siege um die Vorherrschaft im Abenteuer-Genre.
AllRPG.com
01.06.2001
Englisch
It is indeed amazing how far we have advanced in the idea of the RPG. An idea brought on by Gary Gygax when he founded The Strategic Review, a gaming company like none else. But Gary had a different idea of RPGing than the norm today, his idea was to bring a whole universe to you -- under your control.
GameSpot
17.05.2001
Englisch
Neverwinter Nights is an ambitious project that's been more than four years in the making at BioWare, the developer of the highly acclaimed PC role-playing games Baldur's Gate and Baldur's Gate II. BioWare hopes that its next product will finally bridge the gap between computer and paper-and-pencil role-playing games.
GameSpot
17.05.2001
Englisch
We visited the BioWare booth and watched producer Trent Oster show off the latest build of the company's ambitious new project, Neverwinter Nights. Neverwinter Nights won't just be a game--though it'll feature a comprehensive single-player game that lets you play through authentic Dungeons & Dragons scenarios, it'll also let you create and host your own online game sessions with up to 60 other players.
GameSpot
28.03.2001
Englisch
Neverwinter Nights is one of the most highly anticipated computer role-playing games to date because it stands to be one of the most impressive. We recently visited BioWare's offices in Edmonton, Alberta, to see its forthcoming online Dungeons & Dragons-based role-playing game and to give you the lowdown on how it's been coming along since we saw it last year.
PC Games
07.03.2001
Deutsch
Bioware scheint sich in den Kopf gesetzt zu haben, mit seinen Rollenspielen eines der umfangreichsten Fantasy-Universen aller Zeiten zu erschaffen. Mit Neverwinter Nights wird Ende des Jahres schließlich ein weiteres Kapitel der fantastischen Baldur's Gate-Reihe aufgeschlagen.
Gamestar
01.02.2001
Deutsch
Konkurrenz für Diablo 2, Everquest und Ultima Online: Die Väter von Baldur's Gate 2 wollen mit ihrem nächsten Rollenspiel das Internet erobern.
RPG Planet
25.10.2000
Englisch
The Edmonton-based PC game developer BioWare will be forever remembered as the company that put Advanced Dungeons & Dragons back on the gaming charts with their chart-toppingly popular Baldur's Gate. The recently released sequel is sitting comfortably on the charts as well, having gained critical acclaim as possibly the best second edition AD&D rules game ever made. For a new developer, BioWare has managed some truly astounding feats and with Neverwinter Nights, they promise to make waves all over again.
GameSpot
02.08.2000
Englisch
BioWare's Baldur's Gate ushered in a new era for D&D gaming by introducing solid graphics, real-time gameplay, and a malleable gaming engine. The promising sequel to Baldur's Gate is scheduled to be released within the next couple of months, and like Icewind Dale and Planescape: Torment, it will use a reworked version of the same engine.
GameSpot
13.05.2000
Englisch
BioWare and Black Isle demonstrated their upcoming multiplayer role-playing game, Neverwinter Nights, and though the game is still a year away from being released, many aspects of the game looked impressive.


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