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BioWare Store abgeschaltet |
20.02.2010 um 01:43 |
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Nachdem letztes Jahr bereits der Verkauf der Premium Module für NWN1 eingestellt worden war, hat BioWare nun auch den kompletten alten BioWare-Store entfernt, in dem bisher zumindest für bisherige Käufer alle gekauften Module weiterhin zum Download bereit standen.
Dies bedeutet für die Käufer der Premium Module, dass diese nicht mehr für sie zum Download bereit stehen! Daher ist jedem dringendst zu empfehlen, einst erworbene Premium Module auf sicheren Datenträgern zu sichern.
Damit verfallen auch alle noch nicht eingelößten Gift Codes, sogenannte Geschenkgutscheine, für diese Premium Module.
Da dies jedoch gegen geltendes Recht verstoßen würde, warten wir noch auf eine Stellungnahme Ataris hierzu. Möglicherweise werden alte Geschenkgutscheine in neuere BioWare Points umgewandelt werden.
Related Links:
Nachricht im BioWare Forum
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Verkauf von Premium Modulen eingestellt |
30.08.2009 um 19:38 |
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BioWare hat den Verkauf der einstmals so erfolgreichen Premium-Module auf Wunsch Ataris hin eingestellt. Für diejenigen welche schon Premium-Module besitzen, bleiben diese weiterhin downloadbar und auch die Authentifizierungs-Server sollen vorerst weiter betrieben werden. Alle die noch ein Premium-Modul kaufen möchten, haben nur noch die Möglichkeit zu hoffen dass Atari den Verkauf irgendwann wieder frei gibt oder aber jemaden zu finden, der eventuell noch Geschenk-Gutscheine für diese Module bestitzt, denn über diese können die Premium-Module immer noch neu erhalten werden.
Related Links:
Mitteilung von BioWare Angebot in unserem Forum
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Patch 1.69 Final |
11.07.2008 um 22:21 |
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Patch 1.69 Beta 11 |
08.07.2008 um 00:59 |
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Auch die elfte Betaversion von Patch 1.69 für NWN ist nun im offiziellen Forum verfügbar. Installation wie gehabt.
| Zitat: | Beta patch specific fixes made since Beta 10
-----------------------------------------------------------------------
- Fixed some exploits. |
Related Links:
Patch bei Bioware Beta 10 zu Beta 11 - Changelog Unsere Foren
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Patch 1.69 Beta 10 |
17.05.2008 um 23:42 |
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Genau zwei Monate, nachdem Betaversion 9 des NWN1-Patches 1.69 erschienen, ist nun auch die zehnte Version veröffentlicht worden und steht seit gestern bei BioWare zum Download bereit.
Es gelten dieselben Regeln wie zuvor auch. Der Patch unterstützt lediglich die englische Version und man muss vor der Installation auf 1.68 downgraden, falls man bereits eine frühere Betaversion installiert hat.
Changelog:
| Zitat: | - Significant improvements to the new horse scripting systems.
- A lot of new tileset fixes.
- Fixed an issue in the toolset, where erasing a tile that contained a door would cause the left mouse button state to get locked to the down state.
- Moved Caravan loading screen tgas out of the patch bif and put them in override. Fixes issue with the desert caravan loading screens showing up at inappropriate times.
- Moved NVidia dds texture fixes out of the patch bif and into xp2_tex_tpa.erf, so that the fixed textures actually get used by the game.
- Moved fixed iit_midmisc_029.tga out of the patch bif and into override.
- Tridents and Magic staves are now considered melee weapons by the scripting command GetMeleeWeapon() (x2_i0_spells).
- Added references to additional Trogolodyte appearances in appearance.2da.
- Fixed a few portraits that were classified under the incorrect gender/race (portraits.2da).
- Fixed incorrect row numbering in the following 2das: CLS_FEAT_BARD.2DA, CLS_FEAT_RANG.2DA, CLS_SKILL_ASASIN.2DA, CLS_SKILL_BARD.2DA, CLS_SKILL_DRU.2DA, CLS_SKILL_RANG.2DA, CLS_SKILL_ROG.2DA, CLS_SKILL_SHIFTR.2DA
- Updated Horse heights and personal space values in the Appearance.2da.
- Removed Trumpet/Horn of blasting from AmbientSounds.2da as they were highly annoying as looping sounds.
- Added IP_CONST_FEAT_PLAYER_TOOL* constants to nwscript.nss
- Fixed bad fxpa_mist.tga texture that was causing some toolset instability when using the "Castle Exterior, Rural" tileset. |
Related Links:
Patch bei BioWare Beta 9 zu Beta 10 - Changelog
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Patch 1.69 Beta 9 |
16.03.2008 um 21:38 |
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Betaversion 9 von NWN1-Patch 1.69 ist nun zum Download bereitgestellt worden. Ein paar zusätzliche Fixes, Installation funktioniert wie gehabt.
Changelog:
| Zitat: | - Fixed memory leaks in the following scripting commands: ActionMoveAwayFromLocation, ActionMoveToLocation, CreateTrapAtLocation.
- Fixed duration calculation on Gaze and Howl fear effects (nw_s1_gazefear.nss, nw_s1_howlfear.nss)
- Fixed Gust of Wind to only disperse cloudlike area of effect spells (x0_s0_gustwind.nss).
- Trident feat now allowed as a prerequisite for Champion of Torm class. |
Related Links:
Patch bei BioWare Beta 8 zu Beta 9 - Changelog
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Patch 1.69 Beta 8 |
09.03.2008 um 04:02 |
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Nein, das ist kein Scherz, nur einen Tag nach Beta 7 stand nun auch Beta 8 bei BioWare zum Download bereit. Dementsprechend wenig hat sich ereignet, wie man sich denken kann. Installationsvorgang erfolgt wie bisher, alles gleichbleibend.
Fixes seit Beta 7:
| Zitat: | - Fixed issue with the scripting command SetCreatureAppearance() not restoring players to PC movement speed when restoring the character back to one of the playable races.
- Fixed missing feat FEAT_EPIC_OVERWHELMING_CRITICAL_CLUB for Paladins.
- Fixed TailModel.2da issue that was causing goblins to appear on some creature's backs (also fixed some templates that had wings/tails set to 205 (rather than 0). |
Related Links:
Patch bei BioWare Von Beta 7 zu Beta 8 - Changelog
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Patch 1.69 Beta 7 |
08.03.2008 um 01:00 |
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Ja, so ist es. Es ist auch eine Variante enthalten, die auf der Basisversion von NWN, ohne installierte Add-Ons (SoU und/oder HotU) läuft. Englische Windows-Version.
Alles Weitere funktioniert wie gehabt.
| Zitat: | Beta patch specific fixes made since Beta 6
- Added support for 10 new custom animations (plus mount/dismount animations).
- Fixed issue with the DM "Send Exit Event" radial command when used on generic triggers. The DM object wasn't being set correctly as the exiting object causing calls to GetExitingObject() to not work correctly.
- Fix to GetDescription() scripting command to return the proper description for items.
- Fixed Isacc's Missile Storm Projectile Traps to work again (x0_i0_spells.nss).
- Fixed broken "Heavy War Horse" template in toolset palette.
- Troglodyte Warrior had a Throwing Axe in their inventory that was dropable (now non-dropable)
- Fixed attack bonus granted when attacking stunned creatures.
- Fixed missing concealment bonus on the Shadowdancer's Epic Shadowlord (x2_ch_summon_sld.nss).
- Fixed issue with Champions of Torm not being able to take Ambidexterity and Two Weapon Fighting as Bonus Feats (CLS_FEAT_DIVCHA.2da).
- Updated description for "Hammer of the Gods" to properly relect the effects of a successful Will save.
- Negative Energy Traps no longer harm undead (nw_t1_negavgc.nss, nw_t1_negstrc.nss, nw_t1_negdeadc.nss, nw_t1_negminc.nss).
- Fixed AC Increase vs Damage Type item property to work correctly.
- Added new nwnplayer.ini file setting to hide the hit points rolled on the level up summary gui (defaults to off).
[Server Options]
Hide Hit Points Gained=0
- Added new option to the nwtoolset.ini file to set the toolset CPU affinity on multi-core computers. If you have more than one CPU on your PC, then you can use this setting to make the toolset run on only one of the CPUs by specifying the number of the CPU (0-31). Setting "CPU Affinity=-1" will turn off CPU affinity (default 0).
[Start Up]
"CPU Affinity".
- Fixed some environment mapping issues for Wings/Tails in the toolset.
- Fixed a scaling issue for Wings/Tails in the toolset.
- Reprocessed a number of DDS textures to fix some graphical corruption issues on newer Nvidia cards (with the latest drivers).
- Fixed incorrect portrait on Rope placeable.
- Slight change to Script profiling to not list scripts that don't exist. |
Related Links:
Patch bei BioWare
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Patch 1.69 Beta 6 |
23.02.2008 um 02:25 |
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Die nunmehr sechste Betaversion von NWN-Patch 1.69 ist erschienen und vor ein paar Stunden von Bioware zum Download freigegeben worden. Alles weitere bleibt wie gehabt.
Es folgen die Änderungen seit Beta 5:
| Zitat: | - More fixes to the horse related scripts. Some of the feat/spell constants have changed. If you have overridden any horse scripts in your module, you will need to recompile them other wise the mount/dismount actions may be reversed.
- Added new generic horse dismount triggers to toolset palette.
- Lots of tileset fixes (including adding missing light sources to the Tropical tileset).
- Fixed some "long coat" chair sitting animation issues for short non-human races.
- Fixed more typo/spelling errors in the official campaign.
- Removed non-existant henchman rest script from all the horse templates.
- Added new nwnplayer.ini file setting to restore the remaining spell uses from the character file
on log in to a "server vault" server. This option defaults to off.
[Server Options]
Restore Spell Uses On Login=0
- Added new nwn.ini file setting to set how far into the distance grass should be rendered (default 900.0).
Increasing this value will cause more grass to be rendered in outdoor grassy areas, but will also reduce game performance in these areas.
[Display Options]
Grass Far Render Distance=900.0
- Added new nwnplayer.ini file setting to toggle on/off the file logging of creature deaths.
[Game Options]
Death Logging=0
- Added new nwnplayer.ini file setting to reset the encounter level spawned by an encounter
trigger every time that it spawns creatures. If this option is turned on, the encounter
trigger will always spawn creatures based on the triggering player's level rather than
potentially using left over spawned creature from an early triggering that was initiated
by a much higher level player.
[Server Options]
Always Reset Encounter Spawns=0
- Fixed portrait entry for the mist dragon in the appearance.2da.
- Fixed non-expansion pack versions of nwn causing characters becoming illegal if they got any of the new feats that were added in the 1.69 update.
- Fixed incorrect tails on Lizardmen templates.
- Fixed issue with padded lines in the classes.2da displaying as "Bad Strref" in both the toolset creature wizard and levelup wizard.
- Fixed issue with the Snowy Rural and Rural caravan loadscreens displaying the desert image instead (they will now also appear under the tileset filtered lists).
- Fixed some missing resource issues for the "gem" weapon part appearances.
- Fixed environment mapping on the bone golem (appearance.2da).
- Changed "Brewed Potions" so that they now behave like normal potions (i.e. when used they play the drinking animation, can be dropped on henchman, etc).
- Made default equipment on Troglodyte Warrior non-droppable.
- Fixed weight of two-bladed swords (baseitems.2da).
- The Arcane Archer special abilities Imbue Arrow, Seeker Arrow, Hail of Arrows and Death Arrow now take into consideration the Epic Weapon Specialization feat (x0_i0_spells.nss)
- Fixed issue with "Improved Expertise" mode not being correctly displayed in the combat log for "special" attacks.
- Reduced some cloak clipping issues.
- Fixed issue with reting not getting canceled correctly if a member of your party started attacking something during your rest period.
- Added new scripting command : itemproperty ItemPropertyMaterial(int nMaterialType);
- Added new scripting command : itemproperty ItemPropertyQuality(int nQuality);
- Added new scripting command : itemproperty ItemPropertyAdditional(int nAdditionalProperty);
- Fixed RacialType entries for elementals in the polymorph.2da
- Adding missing feat FEAT_EPIC_WEAPON_SPECIALIZATION_DWAXE to cls_feat_divcha.2da
- Fixed missing underscore in categories.2da.
- Fixed category entries for FEAT_EPIC_ARMOR_SKIN and FEAT_EPIC_SPELL_MAGE_ARMOUR (feat.2da).
- Reprocessed a bunch of tiles that contain "shiny water" in the hopes of fixing shiny water related crashes. |
Mac- und Linux-Versionen wurden angekündigt.
Related Links:
Informationen zum Patch bei Bioware Von Beta 5 zu Beta 6 - Changelog
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Patch 1.69 Beta 5 |
04.02.2008 um 01:45 |
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Wie der Titel annehmen lässt, ist die nunmehr fünfte Betaversion von Patch 1.69 erschienen, wie Bioware offiziell am 2. Februar bekannt gab. Auch hier wieder einige Ausbesserungen, keine neuen Inhalte.
Eine Auflistung der Fixes seit Beta 4:
| Zitat: | * Fixes to horse related scripts.
* Fixed portable encampment script x3_it_camp.nss, so that it only fires when the item is activated.
* Fixed toolset crash when shutting down toolset, or switching between modules.
* Fixed issue in the "City Interior 2" tileset that could cause the toolset/game to crash.
* Newly created modules will now have the OnClientEnter script set to "x3_mod_def_enter" by default.
* Removed extra broken ruby template from Toolset palette.
* Fixed broken portrait references in Appearance.2da for Halaster, Satyr Archer, Satry Warrior and the "Witch King, Disguised".
* Many tileset fixes.
* Many spelling/typo fixes to the offical campaign.
* Fixed issue with some flag/tree placeables moving after being placed down in the toolset.
* Fixed game hang caused by Wizards having more than 255 spells known in their spell book. |
Zur kompletten Changelog habe ich einen Link beigefügt.
Noch immer wurde kein Release-Datum für die finale Patchversion genannt...
Related Links:
Informationen zum Patch bei Bioware Von Beta 4 zu Beta 5 - Changelog
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 Neverwinter Nights 2 - Gold Edition
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